Many players thought this prompt added unnecessary clutter to their HUD. The Compare tooltip that propagated on every item ( Hold “button” to Compare) can now be toggled on or off in the User Interface settings under Show Item Tooltip Hotkeys. This change will enable players to better organize their loot across three tabs (100 slots each) of storage space and store many more items. When it comes to a player’s personal storage chest, we understand it’s serious business. We leave it at your discretion go to your User Interface settings to toggle item names on or off.Īfter careful deliberation, the Shared Stash will now have three tabs, rather than just one. Now you can choose to have item names be toggled on or off with a press of a button-or keep the original "press and hold" method. We’ll be touching on our efforts to make Diablo II: Resurrected more accessible in a later, more detailed blog post. With these options, players may tweak the visibility of their HUD and graphics, finding the ideal balance between beautiful and gritty, or whatever their preference may be. ACCESSIBILITYįrom auto-gold pick up, large font modes, UI scaling (for PC players), and gamma/contrast settings to enhance readability, we’ve taken strides to equip players with customization options to suit their needs. So, we’ve exercised restraint to protect the authentic experience, while also considering player feedback throughout our development process. There are so many unique quirks and systems in this game that, if modernized, would ultimately sabotage the original experience we adore. For Diablo II: Resurrected, we wanted to streamline this experience without compromising what made the original game memorable. If appropriately implemented, QoL changes can enrich the game’s playability and make it more fun. Quality of life (QoL) elements reflect a broad range of features designed to make games easier to play without impacting core gameplay. Shown below are examples of that evolution. Weapons, armor, quest items, and charm icons have also been given the same touch-ups and treatments. The color of scroll, gem, and potion icons has been amplified to bring out the more brilliant colors, bring more attention to the focus point(s), and add clarity to the image. The speed of the animation when mana and health return to your character now better aligns with the filling of the health and mana globes. The VFX for when monsters are damaged or immobilized by spells (i.e., cold spells), poisons, or other status effects underwent a color revision based on community feedback. The VFX for this AoE aura has been updated to better represent the distinct wispiness and colors from the original game. Using this aura, the Paladin can constantly slow and freeze enemies in near proximity. Like Lightning, the VFX for this spell has also been adjusted to better capture the destructive force of the original. The Sorceress may summon an ice storm to rain cold death onto her enemies. Based on community feedback, the Lightning VFX has been enhanced with a whiter and thicker visualization that is more reminiscent to the original VFX. The Sorceress may use Lightning, a powerful skill which shoots a bolt of electricity from the Sorceress’ fingertips. For new players, we hope it captures the same wonder and awe felt by fans two decades ago. We hope Diablo II: Resurrected reignites treasured memories of gaming’s past for veteran players. They’ve taken great care to advance the visuals of monsters, heroes, items, and spells while preserving the familiar aesthetic of the original. Our team of artists has remastered this old-school ARPG with the graphical fidelity of the current generation. Game content discussed in this blog is not final and subject to change. PLEASE NOTE: Diablo II: Resurrected is still in-development. For now, let’s explore how your feedback is helping us return you to hell, like you’ve never seen it before. Today we’re thrilled to share what we learned from the Technical Alpha, leading to key visual improvements, quality of life and accessibility changes, and more. Whether you participated directly in the playtest, sent us valuable feedback, or watched the game during a livestream, your input has been greatly appreciated.įollowing the April test, the Diablo II: Resurrected team continues to make significant progress towards getting the game into everyone’s hands. From the beginning, we’ve set out to make a game that would honor the legacy of the original. More than twenty years after the release of Diablo® II, fans and new players alike returned to the timeless classic in the DIABLO® II: RESURRECTED™ Technical Alpha.
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